Contagion Biotec July Update Contagion Full Release on Steam Our 2013 end of the year accolades Steam Dev Days plus new MoCap session Team up for the apocalypse

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  • Jul 14

    Contagion: Arrival - Chapter 3 "Break Down" Week 4

    It's been a long time coming but our Official Contagion Comic is back up and running and will again have weekly installments! Here we continue the 3rd Volume/Chapter "Break Down"

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  • Jun 5

    Contagion - Update June 4th :: Crossbow deadlier than ever, Linux Update, and more!

    This weeks update is quite rounded focusing on improvements, fixes, adjustments, and more based off the communities take. Contagion is soon to be leaping and bounding far forward with those rough edges smoothed out and an experience even more unlike any other than it is today.

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  • May 27

    Contagion - Update May 26th :: AI, Lighting, Mapping, Game-mode, and Linux Updates!

    We've enjoyed some very interesting new workshop addons, some of which we shared in our Friday Frenzy stream last Friday and got us thinking on how to better help the community figure out the more difficult modding like sounds and scripts which we hope will be out shortly for everyone's benefit.

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  • May 19

    Contagion - Update May 18th :: Increased Player Slots, New SDK/Workshop, and Linux?

    Today's update was a blast but means a bit more work for us as we've been keeping busy (wait for the gasmask). We no longer have an in-game workshop publishing tool due to the limitations it set. We've updated our ContagionSDK to include our Workshop Publishing Tool which now allows what it couldn't before the option to review your screenshot, update existing addons, update details of addons, and all a modders could hope for.

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  • More news can be found Here

Contagion now available on Steam

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